
Welcome to my portfolio! My name is Richard Malinar, I was born and reside in Lyon, France. I am a game artist with a passion for creating environment art for games. I am a creative, calm and easy going person who knows how to take people into account when working with a team. I'm always eager to improve my skills either on the artistic side or the technical side of the job. |
You can contact me : richard.malinar@gmail.com
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Or by phone (france) : 06.80.00.60.52
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Work experience : Environment artist on Arthur and the Revenge of Maltazard - at Phoenix Interactive January 2009 to June 2009 : I worked at Phoenix Interactive on the environments of Arthur and the Minimoys 2 (Wii - PS3) (the party game edited by Ubisoft). I had to closely follow and adapt myself to the artistic direction of the license. I was in charge of the modelisation and textures of those environments, but also of the research of visually working elements of background and composition, with the support of the experienced members of the artistic team. I worked there from the start to the end of the production. ( the game will be released in december, so i cannot display my work online ) Making of a game prototype during 5 months chez Gamagora - video game school April 2008 to September 2008 : I worked as 3D / 2D artist in a team of 6 people in the making of a game prototype to graduate my studies. I had to work closely with designers and programmers to supply them any art assets they were needed and find with them technical solutions adapted to my artistic direction. And more importantly i learned to work within a team and put myself milestones.
Skills : Modeling packages : 3dsmax, Maya, Zbrush, Mudbox.. 2D softwares : Photoshop, Painter.. Level-editing tools : Unreal ed 3, Valve hammer editor.. Competent at : Low poly modeling, Real-time optimization, Environnment art/composition, Lighting setups, Texturing, Level design, Pixel art, Illustration ..
Education : Gamagora , Videogames school, computer arts applied to videogames, 2007 — 2008 DUT
, Electrical engineering and Automatism, 2005 —
2007 _ |
ENVIRONMENT ART and LEVEL DESIGN
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GAME PROJECT : Push the spankers
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2D Works
Radioactive Toast
Various illustrations and speed paintings
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